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A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D

$1,300.00

A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D

$1,300.00

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Research materials: Availability, pricing, and conditions will be checked. Then, a detailed offer will be provided. Please note: Availability and pricing are subject to author confirmation.

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Additional information

Journal

IEEE Access

Authors

KUNTHROZA HOR
NAK-JUN SUNG
JUN MA
MIN-HYUNG CHOI
MIN HONG

Keywords

Collision detection, octree, spatial division, space slicing, GPU parallel processing,
compute shader, Unity3D

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